Menu forms
The various possible form menus with TabulaUI.
Three types of menus can be created, each with its characteristics and functioning differently, but they still share a common operation.
Common foundation
Framework
# Name of different commands to access the menu
commands:
- STRING
- ...
# Register or not the command and its aliases as a command with tab detection (optional)
registerCommand: BOOLEAN
# Response when opening a menu (set of optional actions)
open:
- ACTION
- ...
# Responses when a java player try to open the menuu
javaOpen:
- ACTION
- ...
# Conditions to be able to open the menu (optional)
conditions:
# Set of conditions to be able to open the menu
list:
- CONDITION
- ...
# Set of actions if opening is not possible (conditions not met)
unauthorized:
- ACTION
- ...
# Arguments when opening the menu (optional)
args:
- ARGUMENT
- ...
# Simple title that has no conditions.
title: STRING
#
# OR
#
# The title can also be applied conditionally
# If the first element or all conditions are met (or no conditions are present), then the specified text is displayed
title:
-
condition:
- CONDITION
- ...
text: STRING
-
text: STRING
...
Form: Info
Framework
...
# Specify the menu type
type: "INFO"
# Content (description) of the menu written in a simple way
content: STRING
#
# OR
#
# Content can also be written as a list (each line corresponds to a line break in the menu)
content:
- STRING
- ...
#
# OR
#
# Content can also be applied conditionally
# If the first element or all conditions are met (or no condition is present), then the specified text is displayed
content:
-
# Conditions to display the content
condition:
- CONDITION
- ...
# Content written in a simple way
text: STRING
#
# OR
#
# Content as a list (each line corresponds to a line break)
text:
- STRING
- ...
- ...
# "Yes" button, which can be written simply as follows:
trueButton:
# Button text
text: STRING
# Actions when the button is pressed
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is pressed conditionally
# If the first element or all conditions are met (or no condition is present), then the specified response is executed
response:
-
# Response conditions
condition:
- CONDITION
- ...
# Action for the response
action:
- ACTION
- ...
- ...
#
# OR
#
# This button, like the "content" section, can be written conditionally
trueButton:
-
condition:
- CONDITION
- ...
# Button text
text: STRING
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is pressed conditionally
# If the first element or all conditions are met (or no condition is present), then the specified response is executed
response:
-
# Response conditions
condition:
- CONDITION
- ...
# Action for the response
action:
- ACTION
- ...
- ...
- ...
# "No" button, which can be written simply as follows:
falseButton:
# Button text
text: STRING
# Actions when the button is pressed
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is pressed conditionally
# If the first element or all conditions are met (or no condition is present), then the specified response is executed
response:
-
# Response conditions
condition:
- CONDITION
- ...
# Action for the response
action:
- ACTION
- ...
- ...
#
# OR
#
# This button, like the "content" section, can be written conditionally
falseButton:
-
condition:
- CONDITION
- ...
# Button text
text: STRING
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is pressed conditionally
# If the first element or all conditions are met (or no condition is present), then the specified response is executed
response:
-
# Response conditions
condition:
- CONDITION
- ...
# Action for the response
action:
- ACTION
- ...
- ...
- ...
Example
commands:
- rules
- rule
registerCommand: true
type: INFO
open:
- "[message] &eYou have opened the rules menu."
- "[sound] ENTITY_EXPERIENCE_ORB_PICKUP 1 1"
title:
-
condition:
- "[!permission] rules.read"
text: "&c&lRules &f- &eMust be read"
-
text: "&a&lRules"
content:
-
condition:
- "[permission] rules.read"
text:
- "&fGood ! You have &ealready read &fthe rules."
- ""
- "&f➤ &b&lRules"
- "&a&l✔ &fYou can't kill other players."
- "&a&l✔ &fGriefing is not allowed."
- "&a&l✔ &fYou can't steal from other players."
- "&a&l✔ &fYou can't use hacks or cheats."
- "&a&l✔ &fYou can't use offensive language."
- ""
-
text:
- "&c&oWarning!"
- "&fYou &cmust read &fthe rules before you can play on the &eserver&f."
- ""
- "&f➤ &b&lRules"
- "&a&l✔ &bYou can't kill other players."
- "&a&l✔ &bGriefing is not allowed."
- "&a&l✔ &bYou can't steal from other players."
- "&a&l✔ &bYou can't use hacks or cheats."
- "&a&l✔ &bYou can't use offensive language."
- ""
trueButton:
text: "&a&lI have read"
response:
-
condition:
- "[!permission] rules.read"
action:
- "[console] lp user %player% permission set rules.read true"
falseButton:
text: "&c&lClose"
Form: List
Framework
...
# Specify the type of the menu
type: "LIST"
# Content (description) of the menu written in a simple way
content: STRING
#
# OR
#
# The content can also be written as a list (each line corresponds to a newline in the menu)
content:
- STRING
- ...
#
# OR
#
# The content can also be conditionally applied
# If the first element or all conditions are met (or no condition is present), then the specified text is displayed
content:
-
# Conditions to display the content
condition:
- CONDITION
- ...
# Content written in a simple way
text: STRING
#
# OR
#
# Content as a list (each line corresponds to a newline)
text:
- STRING
- ...
- ...
# Set of buttons present in the menu
buttons:
# Button name
STRING:
# Button text
text: STRING
#
# OR
#
# Button text as a list (each line corresponds to a newline)
text:
- STRING
- ...
image: URL | SRC
# Actions when the button is triggered
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is triggered conditionally
# If the first element or all conditions are met (or no condition is present), then the specified response is executed
response:
-
# Conditions of the response
condition:
- CONDITION
- ...
# Action on the response
action:
- ACTION
- ...
# The button can also be in conditional form
# If the first element or all conditions are met (or no condition is present), then the specified button is displayed
STRING:
-
# Button text
text: STRING
#
# OR
#
# Button text as a list (each line corresponds to a newline)
text:
- STRING
- ...
image: URL | SRC
# Actions when the button is triggered
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is triggered conditionally
# If the first element or all conditions are met (or no condition is present), then the specified response is executed
response:
-
# Conditions of the response
condition:
- CONDITION
- ...
# Action on the response
action:
- ACTION
- ...
- ...
- ...
...
Example
commands:
- menu
registerCommand: true
type: LIST
title: "&d&lTeleport to a server"
content:
- "Welcome to the &bserver&f! You can choose the &bgame mode &fyou want to play!"
- ""
- "&f➤ Don't forget to &bjoin our networks&f:"
- " &a&l✔ &b&owww.myserver.com"
- " &a&l✔ &9&odiscord.gg/myser"
- ""
buttons:
survival:
text:
- "&c&lSMP &f- &e&lSurvival"
image: "https://oyster.ignimgs.com/mediawiki/apis.ign.com/minecraft/5/5a/Ender_Dragon.png"
response:
- "[send] survival"
skyBlock:
text:
- "&2&lSky&a&lBlock"
image: "https://static.wikia.nocookie.net/minecraft_gamepedia/images/a/a4/Grass_Block_%28item%29_BE5.png/revision/latest?cb=20200901112517"
response:
- "[send] skyblock"
prison:
text:
- "&c&lPrison"
image: "https://static.wikia.nocookie.net/minecraft_gamepedia/images/e/e7/Diamond_Pickaxe_JE3_BE3.png/revision/latest/scale-to-width/360?cb=20200226193952"
response:
- "[send] prison"
close:
text: "&c&lClose"
Form: Custom
Structure
...
# Specify the menu type
type: "CUSTOM"
# Set of elements present in the menu
elements:
# Element name
STRING:
# Element type
type: ENUM
...(Element properties)
# Actions when the button is triggered
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is triggered conditionally (in addition to the "simple" way)
# If the first condition or all conditions are met (or no conditions are present), then the specified response is executed
response:
-
condition:
- CONDITION
- ...
action:
- ACTION
- ...
# The element can also be in conditional form
# If the first condition or all conditions are met (or no conditions are present), then the specified element is displayed
STRING:
-
# Element type
type: ENUM
# Displayed text
text: STRING
#
# OR
#
# The text can also be written in the form of a list (each line corresponding to a newline in the menu)
text:
- STRING
- ...
...(Element properties)
# Actions when the button is triggered
response:
- ACTION
- ...
#
# OR
#
# Actions when the button is triggered conditionally (in addition to the "simple" way)
# If the first condition or all conditions are met (or no conditions are present), then the specified response is executed
response:
-
condition:
- CONDITION
- ...
action:
- ACTION
- ...
- ...
...
Propriétés
Description: Allows displaying informative text
Description: Component allowing two possible choices: TRUE
/FALSE
. You can retrieve the result using the placeholder %result%
, which can be utilized in the response part of the element.
#Default value of the button
toggled: BOOLEAN
Description: Allows the user to input custom text. You can retrieve the result using the placeholder %result%
, which can be utilized in the response part of the element.
#Suggestive value (background)
placeholder: STRING
#Default text
defaultText: STRING
Description: Slider allowing selection within a range of values. You can retrieve the result using the placeholder %result%
, which can be utilized in the response part of the element.
# Minimum value of the interval
min: INTEGER
# Maximum value of the interval
max: INTEGER
# Cursor step (move from one step value to another)
step: INTEGER
# Default value
defaultValue: INTEGER
Description: Step slider est un slider permettant d'aller de valeur en valeur. Vous récupérer, le résultat avec le placeholder %result%
, exploitable dans la partie réponse de l'élément.
# Different possible values
steps:
- STRING
- ...
# Index of the default element
defaultStep: INTEGER
Description: Dropdown is a selection from a list of possible values. You can retrieve the result using the placeholder %result%
, which can be utilized in the response part of the element.
# Possible values for options
options:
- STRING
- ...
# Index of the default element
defaultOption: INTEGER
STRING
Set of characters
"Hello"
BOOLEAN
Value true
or false
true
INTEGER
Integer number
5
Example
commands:
- settings
type: CUSTOM
open:
- "[sound] ENTITY_EXPERIENCE_ORB_PICKUP 1 1"
conditions:
list:
- "[permission] settings.edit"
unauthorized:
- "[message] &cYou are not allowed to edit settings!"
title: "&b&lSettings editor"
elements:
content:
type: LABEL
text:
- "&rYou are editing your &bsettings &fwith a full customization."
- ""
- "&f➤ Propose new settings on our discord: &9&odiscord.gg/myserver"
- ""
notifications:
type: TOGGLE
text: "&bNotifications"
toggled: true
response:
- "[console] setsettings %player% notifications %result%"
- "[message] &fYou have switch &9'Notifications' &fto &a%result%&f."
scoreboard:
type: TOGGLE
text: "&bScorebard"
toggled: true
response:
- "[console] setsettings %player% scoreboard %result%"
- "[message] &fYou have switch &9'Scorebard' &fto &a%result%&f."
dm:
type: DROPDOWN
text: "&bAccess to PM"
options: ["Everyone", "Friends only", "Staff", "Nobody"]
defaultOption: 0
response:
- "[console] setsettings %player% access_pm %result%"
- "[message] &fYou have switch &9'Access to PM' &fto &a%result%&f."
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