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  • Minecraft plugins
    • πŸ“‹TabulaUI
      • Installation
      • Commands & Permissions
      • Configuration
        • Menu forms
        • Argument
        • Condition
        • Action
    • πŸŒ‹VulcanusFight
      • Installation
      • Commands & Permissions
      • Configuration
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  • Common foundation
  • Framework
  • Form: Info
  • Framework
  • Example
  • Form: List
  • Framework
  • Example
  • Form: Custom
  • Structure
  • PropriΓ©tΓ©s
  • Example

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  1. Minecraft plugins
  2. TabulaUI
  3. Configuration

Menu forms

The various possible form menus with TabulaUI.

Three types of menus can be created, each with its characteristics and functioning differently, but they still share a common operation.

Common foundation

Framework

# Name of different commands to access the menu
commands:
  - STRING
  - ...

# Register or not the command and its aliases as a command with tab detection (optional)
registerCommand: BOOLEAN

# Response when opening a menu (set of optional actions)
open:
  - ACTION
  - ...

# Responses when a java player try to open the menuu
javaOpen:
  - ACTION
  - ...

# Conditions to be able to open the menu (optional)
conditions:
  # Set of conditions to be able to open the menu
  list:
    - CONDITION
    - ...

  # Set of actions if opening is not possible (conditions not met)
  unauthorized:
    - ACTION
    - ...

# Arguments when opening the menu (optional)
args:
 - ARGUMENT
 - ...

# Simple title that has no conditions.
title: STRING
#
# OR
#
# The title can also be applied conditionally
# If the first element or all conditions are met (or no conditions are present), then the specified text is displayed
title:
  -
    condition:
      - CONDITION
      - ...
    text: STRING
  -
    text: STRING

...
Expression
Description
Example

STRING

Set of characters

"Hello"

BOOLEAN

Value can be: true or false

true

ACTION

❌

CONDITION

❌

ARGUMENT

❌


Form: Info

Framework

...

# Specify the menu type
type: "INFO"

# Content (description) of the menu written in a simple way
content: STRING
#
# OR
#
# Content can also be written as a list (each line corresponds to a line break in the menu)
content:
 - STRING
 - ...
#
# OR
#
# Content can also be applied conditionally
# If the first element or all conditions are met (or no condition is present), then the specified text is displayed
content:
  -
    # Conditions to display the content
    condition:
      - CONDITION
      - ...

    # Content written in a simple way
    text: STRING
    #
    # OR
    #
    # Content as a list (each line corresponds to a line break)
    text:
     - STRING
     - ...
  - ...

# "Yes" button, which can be written simply as follows:
trueButton:
  # Button text
  text: STRING
  
  # Actions when the button is pressed
  response:
    - ACTION
    - ...
  #
  # OR
  #
  # Actions when the button is pressed conditionally
  # If the first element or all conditions are met (or no condition is present), then the specified response is executed
  response:
    -
      # Response conditions
      condition:
        - CONDITION
        - ...

      # Action for the response
      action:
        - ACTION
        - ...
        
    - ...
#
# OR
#
# This button, like the "content" section, can be written conditionally
trueButton:
  -
    condition:
      - CONDITION
      - ...
 
    # Button text
    text: STRING
    
    response:
      - ACTION
      - ...
    #
    # OR
    #
    # Actions when the button is pressed conditionally
    # If the first element or all conditions are met (or no condition is present), then the specified response is executed
    response:
      -
        # Response conditions
        condition:
          - CONDITION
          - ...
  
        # Action for the response
        action:
          - ACTION
          - ...
          
      - ...
  - ...
        
# "No" button, which can be written simply as follows:
falseButton:
  # Button text
  text: STRING
  
  # Actions when the button is pressed
  response:
    - ACTION
    - ...
  #
  # OR
  #
  # Actions when the button is pressed conditionally
  # If the first element or all conditions are met (or no condition is present), then the specified response is executed
  response:
    -
      # Response conditions
      condition:
        - CONDITION
        - ...

      # Action for the response
      action:
        - ACTION
        - ...
        
    - ...
#
# OR
#
# This button, like the "content" section, can be written conditionally
falseButton:
  -
    condition:
      - CONDITION
      - ...
 
    # Button text
    text: STRING
    
    response:
      - ACTION
      - ...
    #
    # OR
    #
    # Actions when the button is pressed conditionally
    # If the first element or all conditions are met (or no condition is present), then the specified response is executed
    response:
      -
        # Response conditions
        condition:
          - CONDITION
          - ...
  
        # Action for the response
        action:
          - ACTION
          - ...
          
      - ...
  - ...
Expression
Description
Example

STRING

Set of characters

"Hello"

CONDITION

❌

ACTION

❌

Example

commands:
  - rules
  - rule
registerCommand: true
type: INFO
open:
  - "[message] &eYou have opened the rules menu."
  - "[sound] ENTITY_EXPERIENCE_ORB_PICKUP 1 1"

title:
  -
    condition:
      - "[!permission] rules.read"
    text: "&c&lRules &f- &eMust be read"
  -
    text: "&a&lRules"

content:
  -
    condition:
      - "[permission] rules.read"
    text:
      - "&fGood ! You have &ealready read &fthe rules."
      - ""
      - "&f➀ &b&lRules"
      - "&a&lβœ” &fYou can't kill other players."
      - "&a&lβœ” &fGriefing is not allowed."
      - "&a&lβœ” &fYou can't steal from other players."
      - "&a&lβœ” &fYou can't use hacks or cheats."
      - "&a&lβœ” &fYou can't use offensive language."
      - ""
  -
    text:
      - "&c&oWarning!"
      - "&fYou &cmust read &fthe rules before you can play on the &eserver&f."
      - ""
      - "&f➀ &b&lRules"
      - "&a&lβœ” &bYou can't kill other players."
      - "&a&lβœ” &bGriefing is not allowed."
      - "&a&lβœ” &bYou can't steal from other players."
      - "&a&lβœ” &bYou can't use hacks or cheats."
      - "&a&lβœ” &bYou can't use offensive language."
      - ""

trueButton:
  text: "&a&lI have read"
  response:
    -
      condition:
        - "[!permission] rules.read"
      action:
        - "[console] lp user %player% permission set rules.read true"

falseButton:
  text: "&c&lClose"

Form: List

Framework

...

# Specify the type of the menu
type: "LIST"

# Content (description) of the menu written in a simple way
content: STRING
#
# OR
#
# The content can also be written as a list (each line corresponds to a newline in the menu)
content:
 - STRING
 - ...
#
# OR
#
# The content can also be conditionally applied
# If the first element or all conditions are met (or no condition is present), then the specified text is displayed
content:
  -
    # Conditions to display the content
    condition:
      - CONDITION
      - ...
 
    # Content written in a simple way
    text: STRING
    #
    # OR
    #
    # Content as a list (each line corresponds to a newline)
    text:
     - STRING
     - ...
  - ...

# Set of buttons present in the menu
buttons:
  # Button name
  STRING:
    # Button text
    text: STRING
    #
    # OR
    #
    # Button text as a list (each line corresponds to a newline)
    text:
     - STRING
     - ...
    
    image: URL | SRC
    
    # Actions when the button is triggered
    response:
     - ACTION
     - ...
    #
    # OR
    #
    # Actions when the button is triggered conditionally
    # If the first element or all conditions are met (or no condition is present), then the specified response is executed
    response:
     -
       # Conditions of the response
       condition:
        - CONDITION
        - ...
 
       # Action on the response
       action:
        - ACTION
        - ...
  
  # The button can also be in conditional form
  # If the first element or all conditions are met (or no condition is present), then the specified button is displayed
  STRING:
    -
      # Button text
      text: STRING
      #
      # OR
      #
      # Button text as a list (each line corresponds to a newline)
      text:
       - STRING
       - ...
      
      image: URL | SRC
      
      # Actions when the button is triggered
      response:
       - ACTION
       - ...
      #
      # OR
      #
      # Actions when the button is triggered conditionally
      # If the first element or all conditions are met (or no condition is present), then the specified response is executed
      response:
       -
         # Conditions of the response
         condition:
          - CONDITION
          - ...
   
         # Action on the response
         action:
          - ACTION
          - ...
  
       - ...
 
    - ...
  
  ...
Expression
Description
Exemple

STRING

Set of characters

"Hello"

URL

Link pointing to an image (direct download)

https://img.icons8.com/?size=19&id=XfjNd4vkhBBy&format=png

SRC

Path in the resource pack for the image

textures/i/glyph_world_template.png

CONDITION

❌

ACTION

❌

Example

commands:
  - menu
registerCommand: true
type: LIST

title: "&d&lTeleport to a server"

content:
  - "Welcome to the &bserver&f! You can choose the &bgame mode &fyou want to play!"
  - ""
  - "&f➀ Don't forget to &bjoin our networks&f:"
  - " &a&lβœ” &b&owww.myserver.com"
  - " &a&lβœ” &9&odiscord.gg/myser"
  - ""

buttons:
  survival:
    text:
      - "&c&lSMP &f- &e&lSurvival"
    image: "https://oyster.ignimgs.com/mediawiki/apis.ign.com/minecraft/5/5a/Ender_Dragon.png"
    response:
      - "[send] survival"
  skyBlock:
    text:
      - "&2&lSky&a&lBlock"
    image: "https://static.wikia.nocookie.net/minecraft_gamepedia/images/a/a4/Grass_Block_%28item%29_BE5.png/revision/latest?cb=20200901112517"
    response:
      - "[send] skyblock"
  prison:
    text:
      - "&c&lPrison"
    image: "https://static.wikia.nocookie.net/minecraft_gamepedia/images/e/e7/Diamond_Pickaxe_JE3_BE3.png/revision/latest/scale-to-width/360?cb=20200226193952"
    response:
      - "[send] prison"
  close:
    text: "&c&lClose"

Form: Custom

Structure

...

# Specify the menu type
type: "CUSTOM"

# Set of elements present in the menu
elements:
  # Element name
  STRING:
    # Element type
    type: ENUM
    
    ...(Element properties)
    
    # Actions when the button is triggered
    response:
     - ACTION
     - ...
    #
    # OR
    #
    # Actions when the button is triggered conditionally (in addition to the "simple" way)
    # If the first condition or all conditions are met (or no conditions are present), then the specified response is executed
    response:
      -
        condition:
         - CONDITION
         - ...
        action:
         - ACTION
         - ...
  
  # The element can also be in conditional form
  # If the first condition or all conditions are met (or no conditions are present), then the specified element is displayed
  STRING:
    -
     # Element type
     type: ENUM
     
     # Displayed text
     text: STRING
     #
     # OR
     #
     # The text can also be written in the form of a list (each line corresponding to a newline in the menu)
     text:
      - STRING
      - ...
     
     ...(Element properties)
     
     # Actions when the button is triggered
     response:
      - ACTION
      - ...
     #
     # OR
     #
     # Actions when the button is triggered conditionally (in addition to the "simple" way)
     # If the first condition or all conditions are met (or no conditions are present), then the specified response is executed
     response:
       -
         condition:
          - CONDITION
          - ...
         action:
          - ACTION
          - ...
    - ...
         
  ...
Expression
Description
Exemple

ENUM

Enumeration of different types of elements:

LABEL

STRING

Set of characters

"Hello"

CONDITION

❌

ACTION

❌

PropriΓ©tΓ©s

Description: Allows displaying informative text

Description: Component allowing two possible choices: TRUE/FALSE. You can retrieve the result using the placeholder %result%, which can be utilized in the response part of the element.

#Default value of the button
toggled: BOOLEAN

Description: Allows the user to input custom text. You can retrieve the result using the placeholder %result%, which can be utilized in the response part of the element.

#Suggestive value (background)
placeholder: STRING
#Default text
defaultText: STRING

Description: Slider allowing selection within a range of values. You can retrieve the result using the placeholder %result%, which can be utilized in the response part of the element.

# Minimum value of the interval
min: INTEGER
# Maximum value of the interval
max: INTEGER
# Cursor step (move from one step value to another)
step: INTEGER
# Default value
defaultValue: INTEGER

Description: Step slider est un slider permettant d'aller de valeur en valeur. Vous rΓ©cupΓ©rer, le rΓ©sultat avec le placeholder %result%, exploitable dans la partie rΓ©ponse de l'Γ©lΓ©ment.

# Different possible values
steps:
 - STRING
 - ...
# Index of the default element
defaultStep: INTEGER

Description: Dropdown is a selection from a list of possible values. You can retrieve the result using the placeholder %result%, which can be utilized in the response part of the element.

# Possible values for options
options:
  - STRING
  - ...
# Index of the default element
defaultOption: INTEGER
Expression
Description
Exemple

STRING

Set of characters

"Hello"

BOOLEAN

Value true or false

true

INTEGER

Integer number

5

Example

commands:
  - settings
type: CUSTOM
open:
  - "[sound] ENTITY_EXPERIENCE_ORB_PICKUP 1 1"

conditions:
  list:
    - "[permission] settings.edit"
  unauthorized:
    - "[message] &cYou are not allowed to edit settings!"

title: "&b&lSettings editor"

elements:
  content:
    type: LABEL
    text:
      - "&rYou are editing your &bsettings &fwith a full customization."
      - ""
      - "&f➀ Propose new settings on our discord: &9&odiscord.gg/myserver"
      - ""
  notifications:
    type: TOGGLE
    text: "&bNotifications"
    toggled: true
    response:
      - "[console] setsettings %player% notifications %result%"
      - "[message] &fYou have switch &9'Notifications' &fto &a%result%&f."
  scoreboard:
    type: TOGGLE
    text: "&bScorebard"
    toggled: true
    response:
      - "[console] setsettings %player% scoreboard %result%"
      - "[message] &fYou have switch &9'Scorebard' &fto &a%result%&f."
  dm:
    type: DROPDOWN
    text: "&bAccess to PM"
    options: ["Everyone", "Friends only", "Staff", "Nobody"]
    defaultOption: 0
    response:
      - "[console] setsettings %player% access_pm %result%"
      - "[message] &fYou have switch &9'Access to PM' &fto &a%result%&f."
PreviousConfigurationNextArgument

Last updated 9 months ago

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πŸ“‹
action
condition
argument
condition
action
condition
action
condition
action
LABEL
TOGGLE
INPUT
SLIDER
STEP_SLIDER
DROPDOWN