#Plugin version: do not change!
version: INTEGER
#Enable debug mode
debug: BOOLEAN
#Permission messages
permission:
#Message when the player doesn't have permission to use the vulcanus command
command: STRING
#Help message for the /vulcanus command
help: STRING
update:
#Message for the /vulcanus update command
command: STRING
reload:
#Message for the /vulcanus reload command
command: STRING
features:
#Chorus patch, allows fixing teleportation when used in a safe zone
chorus:
enable: BOOLEAN
#Arrow damage patch, allows reducing arrow damage
arrowDamage:
enable: BOOLEAN
#Arrow damage coefficient (0 = no damage, 1 = normal damage)
#It's preferable to use a value between 0 and 1, like 0.5
coefficient: DOUBLE
#Potion throwing fix
potion:
enable: BOOLEAN
#Bedrock assistant for non-PC players (auto refill)
bedrockAssist: BOOLEAN
#Remove empty bottles after drinking a potion
clearEmptyBottle: BOOLEAN
#Completely disable instant damage potions
disableInstantDamage: BOOLEAN
#Disable potion brewing
disablePotionMaking: BOOLEAN
#Ability to propel with a punch bow
punchBooster:
enable: BOOLEAN
#Damage inflicted when the player propels
damage: DOUBLE
#Propulsion power (recommended between 0.5 and 2.0)
power: DOUBLE
#Prevent players from punch flying, i.e., propelling themselves to fly in the air
antiFly: BOOLEAN
#Prevent players from punch swimming, i.e., propelling themselves to swim in the water
noSwimming: BOOLEAN
#Differents mode for the punch booster: VANILLA or ARTIFICIAL
mode: ARTIFICIAL|VANILLA
ARTIFICIAL:
#No constraints to use the bow; if not perfect, then depending on the player's conditions, there's a higher chance of "failing" the punch attempt
perfect: BOOLEAN
#Minimum delay between each attempt in milliseconds
delay: INTEGER
VANILLA:
#Duration in ticks (1 tick = 50ms) of the detection if the arrow hit the player
#Great value for a little better detection, but it can cause lag
maxArrowTick: INTEGER
#Duration in ticks (1 tick = 50ms) of the minimum delay between last damage and the next punch
delayTick: INTEGER
#Prevent players from propelling other players with a fishing rod
rod:
enable: BOOLEAN
#Fix non-full blocks (chests, slabs, stairs, etc.) not containing water to be destroyed with TNT
water:
enable: BOOLEAN
#TNT fix for easier use in cannons
tnt:
enable: BOOLEAN
#Remove TNT bouncing upon ignition
noSummonVelocity: BOOLEAN
#Power of TNT propulsion to another (recommended between 0.2 and 0.5)
power: DOUBLE
Expression
Description
Example
STRING
Array of characters
"Hello"
BOOLEAN
A value that could be: true or false
true
INTEGER
Whole number
5
DOUBLE
Decimal number
2.3
Utilities
How to use HEX colors? Simply use the following pattern: &#b428a8, the symbol & followed by a # and the hexadecimal code of the desired color. Thus, the text following this pattern will be colored.
How to create color gradients? To achieve this, you need to use two tags (inspired by HEX colors): <:D68D> and </#DAF7A6>. The first tag should be placed before the targeted text, and the second tag after the targeted text. This way, the desired text is tagged and will be colored gradually from the color of the first tag to the color of the second tag.