#Plugin version: do not change!version:INTEGER#Enable debug modedebug:BOOLEAN#Permission messagespermission:#Message when the player doesn't have permission to use the vulcanus commandcommand:STRING#Help message for the /vulcanus commandhelp:STRINGupdate:#Message for the /vulcanus update commandcommand:STRINGreload:#Message for the /vulcanus reload commandcommand:STRINGfeatures:#Chorus patch, allows fixing teleportation when used in a safe zonechorus:enable:BOOLEAN#Arrow damage patch, allows reducing arrow damagearrowDamage:enable:BOOLEAN#Arrow damage coefficient (0 = no damage, 1 = normal damage)#It's preferable to use a value between 0 and 1, like 0.5coefficient:DOUBLE#Potion throwing fixpotion:enable:BOOLEAN#Bedrock assistant for non-PC players (auto refill)bedrockAssist:BOOLEAN#Remove empty bottles after drinking a potionclearEmptyBottle:BOOLEAN#Completely disable instant damage potionsdisableInstantDamage:BOOLEAN#Disable potion brewingdisablePotionMaking:BOOLEAN#Ability to propel with a punch bowpunchBooster:enable:BOOLEAN#Damage inflicted when the player propelsdamage:DOUBLE#Propulsion power (recommended between 0.5 and 2.0)power:DOUBLE#Prevent players from punch flying, i.e., propelling themselves to fly in the airantiFly:BOOLEAN#Prevent players from punch swimming, i.e., propelling themselves to swim in the waternoSwimming:BOOLEAN#Differents mode for the punch booster: VANILLA or ARTIFICIALmode:ARTIFICIAL|VANILLAARTIFICIAL: #No constraints to use the bow; if not perfect, then depending on the player's conditions, there's a higher chance of "failing" the punch attempt
perfect:BOOLEAN#Minimum delay between each attempt in millisecondsdelay:INTEGERVANILLA:#Duration in ticks (1 tick = 50ms) of the detection if the arrow hit the player#Great value for a little better detection, but it can cause lagmaxArrowTick:INTEGER#Duration in ticks (1 tick = 50ms) of the minimum delay between last damage and the next punchdelayTick:INTEGER#Prevent players from propelling other players with a fishing rodrod:enable:BOOLEAN#Fix non-full blocks (chests, slabs, stairs, etc.) not containing water to be destroyed with TNTwater:enable:BOOLEAN#TNT fix for easier use in cannonstnt:enable:BOOLEAN#Remove TNT bouncing upon ignitionnoSummonVelocity:BOOLEAN#Power of TNT propulsion to another (recommended between 0.2 and 0.5)power:DOUBLE
Utilities
How to use HEX colors? Simply use the following pattern: &#b428a8, the symbol & followed by a # and the hexadecimal code of the desired color. Thus, the text following this pattern will be colored.
How to create color gradients? To achieve this, you need to use two tags (inspired by HEX colors): <:D68D> and </#DAF7A6>. The first tag should be placed before the targeted text, and the second tag after the targeted text. This way, the desired text is tagged and will be colored gradually from the color of the first tag to the color of the second tag.